Free · Mac, Windows & Web

Map the screens, before load-in.

The fastest way to get artwork onto LED walls, floors, pillars, and ribbon boards — with lossless round-trips to Cinema 4D and Blender.

No sign-up. No install for the web build. Read the docs →
uv.preshow.link/app
A venue mapped in 3D — walls ghosted so the mapped LED screens shine through
Round-trips with Cinema 4D · Blender · exports GLB + PSD
Four steps, start to finish

From a raw model to mapped screens

No UV editing, no manual unwrapping. Bring geometry in, link artwork, map, send it back.

1

Import

Drop a GLB — or Send a selection straight from Cinema 4D / Blender. Screens are auto-detected by name.

2

Link

Attach PSDs / images. A thumbnail picker matches each layer to its screen by name.

3

Auto-map

One click fits every screen to its content. Tweak rotation, flip, or projection per screen if needed.

4

Send back

UVs land back on your original objects, losslessly — or export a textured GLB.

A closer look

Everything you need, nothing you don't

Click a feature to see it in action.

UV Studio
UV Studio feature

Objects are auto-detected as screens by name — add your own keywords, or filter a busy scene.

Round-trips

Works inside the tools you already use

Zero-config bridges — install once, then Send and Send back from either app.

C4 Cinema 4D

Extensions ▸ UV Studio Bridge ▸ Send. Map here, then Send back — UVs land on the original UVW tags.

Geometry & materials never touched

Bl Blender

Sidebar ▸ UV Studio ▸ Send. Map, then Send back — UVs land on each object's active UV layer.

Only UV coordinates travel back
Part of the family

Plan it. Map it. Render it.

Three sibling tools by hamLT, powered by Toy Robot Media — one for each stage of getting content onto real-world screens.

Get UV Studio

Free. Signed and notarized on macOS.

macOS
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Windows
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